Now, by turning the crank on the right side of the device, set, on the percentage scale, the size of the key in relation to the miniature template. Close the chamber's cover (move the mouse from right to left) and stop zooming in at it. Open it while zooming in (move the mouse from right to left) and place the raw key in the center. Zoom out and take care of the right chamber. ![]() Close the chamber's cover (move the mouse from left to right). Move the button on the left (move the mouse downwards) so spikes can come out from the borders of the half-circular plates. When you zoom in again open it (move the mouse from right to left) and in the center place the miniature ignition key. When zooming in look at the chamber on the left. Zoom out and look up so you can see the device clearly (but don't move the camera too high because when you zoom in the active points can be outside of your frame). Zoom in at it and from the small box on the lower shelve you must take (while zooming in) a raw key. Go to the table on which Kurk's prosthesis was previously lying - right from that place, left from the projector, you can find the machine that makes keys. Now, by using the acquired template, you must make the ignition key that has the right size. When the active point appears on the chain you can pull it which raises the quarterdeck's roof and reveals the hidden miniature Krystal's ignition key. In the case of the last number you must go beyond 90 on the scale (all the way). The pointer should be moved slowly so you won't go too far and miss the number that you want to point at (when this happens the chain goes back and you must start from the beginning). Start with the number 30 (by making a proper move with your mouse while holding LMB move the pointer at 30 and then allow it to go back to the beginning) - the chain will lower a little bit. The code for the ferry's model is 30-80-60-98. The text engraved on the plate is a hint that can help you in finding the right numbers - the numbers 98, 60, 80 and 30 and the sentence that says that sometimes you need to go back. By doing that you can extend almost the entire chain hanging on the right (the one next to the "Krystal" name written on the broadside). You must point the correct numbers in the right order by using the dial on the left. Take a look at the plate about the Krystal, fixed to the stand. Then, turn it right (make the correct move with the mouse) so you can remove the metal rods around the model. Zoom out and place the crank into the hole in the longer side of the stand (while zooming in). ![]() Next, switch the light on (move the small lever from right to left) so you can see the model better. Zoom on the model and at a small lever (on the right) in the stand on which the model stands. Go to the basement where in the center you can find a ferry model. There, you find Sara - tell her about the situation and you will receive a crank. Leave the ferry and head to Steiner's workshop.
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